After revealing at E3 and Ubisoft Forward that Rainbow Six Siege will finally introduce crossplay and cross-progression, Ubisoft shared more important details yesterday.
Hear an update on Crossplay and Cross-progression from our team!
?️PC, Stadia, and Luna Crossplay
♻️Cross-progression between ALL (PC+Cloud+Console) platforms pic.twitter.com/SMf14pKUpP
— Rainbow Six Siege (@Rainbow6Game) June 13, 2021
Crossplay and Cross-Progression
So far in the game’s history, Rainbow Six Siege players can only play with others on the same platform. But the company looks to change the game now and let everyone compete against each other. Starting with crossplay, certain platforms can play against the other. On June 30, Stadia, Luna, and PC players can share a matchmaking pool. For console players, they get their turn in early 2022. Although Ubisoft stated console crossplay will remain limited only between Xbox and PlayStation players.
Using the same Ubisoft Connect account, players can keep the same inventory, unlocks, and progress across all platforms. Rainbow Six Siege cross-progression also merges punishments like penalties and bans all to the main account. Cross progression combines Stadia, Luna, and PC accounts on June 30 but support for PlayStation and Xbox players enters early 2022.
You asked, we answered!
Check out the full FAQ for more details on how Cross Play and Cross Progression will work: https://t.co/oEug4IYjsZ
— Rainbow Six Siege (@Rainbow6Game) June 14, 2021
Rainbow Six Siege Changes
Fans will be excited to hear that purchases on their accounts will all transfer and combine. Unfortunately, Ubisoft is still unsure what they’ll do regarding currencies and how those will merge. Ubisoft also confirmed that crossplay can be disabled, restricting players to only one platform like normal. Cross-progression on the other hand cannot be disabled since the focus is to simplify the overall experience.
This change to Rainbow Six Siege with the addition of crossplay and cross-progression is monumental to improving player accessibility. Though some of these features will take time to implement, Ubisoft knows what they’re doing and looks to improve the game and experience for all.
Written by Justin Amin
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