Rainbow Six Siege status report plans to solve long-standing issues
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June 11, 2020

Rainbow Six Siege status report plans to solve long-standing issues

Ubisoft just unveiled in its official website a Rainbow Six Siege status report addressing the major problems in the game. After the release of Operation Steel Wave a few weeks ago, it was finally the right time for the Canadian company to come with a serious plan. Ubisoft is fully aware of all R6S long-standing issues, like cheating or toxicity, and working behind the scenes to plan its counterattack. In this report, Ubisoft acknowledged all these long-standing problems. The company also told the public its long term plans to solve these issues.

Rainbow Six Siege Status Report

Cheaters and Disruptive Behaviors

The Ubisoft team taking care of Rainbow Six Siege is taking a firm stance against cheating and toxicity. Developers want to promote a healthy and positive gaming environment. They are planning to create a full blog regarding how they implement anti-cheat measures. As for toxicity, an environment with chat filtering, mute options on by default, reverse friendly fire, and keeping the chat off at the start of the game should lower these behaviors.

R6S cheating and ddos

Image credits to Ubisoft

DDoS attacks were real issues for Ubisoft. The company has taken the problem seriously in the past and a dedicated team keeps on monitoring potential attacks.

In such a competitive game, boosting is difficult to deal with, but Ubisoft showcased in this R6S status report two future strategies to prevent boosting. First, developers want to preemptively stop it by not allowing players with too much disparity in ranking to play together. Then, implementing a better algorithm to detect boosting, ban the higher-ranked accounts, take away MMR points from the players boosted, and making them replay placement matches may create enough dissuasion.

Smurfing is an industry level problem and Ubisoft is still trying to figure out how to deal with it.

Players joining an incomplete team are piling up frustration, which leads to other problems. In Rainbow Six: Siege Year 5 Season 2, developers will add the Match Cancelation feature to add fairness and equality to the game.

Other things like Vote to Kick abuse, MMR Rollback unfairness and the lack of Streamer Mode anonymity are hindering the game’s experience. However, Ubisoft plans to redesign as much as possible to better the game’s experience.

Connectivity

Even though R6S connectivity numbers show great effort from Ubisoft, the pandemic had a huge impact. Just before COVID-19, Ubisoft doubled their servers allocated to matchmaking data process and kept on adding more resources to solve connectivity issues. With this experience in mind, Ubisoft plans to further improve resiliency in case of third-party outages, horizontal scaling capabilities, improve matchmaking loading times, and everything related to connectivity. Workers from different fields are involved to make a difference, like cloud providers or data center specialists.

R6S Long standing issues

Image credits to Ubisoft

Other Long-Standing Issues

One of the developers’ focus is of course accessibility. They have tried in the past to implement colorblind features, without any success. Now, they want to offer full customization for colorblind players to create the game they will be comfortable with. They are also working on a whole new smoke propagation system, which is currently defective. Nonetheless, it is still going to take some time. Gathering intel being an important part of the game, the current state of drones is frustrating. Ubisoft plans to make a complete drone overhaul with a new system to fix this problem.

The Ubisoft team in charge of Rainbow Six: Siege showed complete honesty in this Rainbow Six Siege status report. On some problems, it has already started or just begun to implement changes. However, developers also stated that some problems were currently out of their expertise and needed some time to analyze and make the changes required. Fans can rest easy as this Status Report showed that the game is in good hands.

Written by Charles Fuster

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