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February 28, 2020

Riot Games Extends Nielsen Partnership for League of Legends Viewership

Esports is overrun with sensationalist headlines about viewership. As different streaming services use unique ways to track viewers, many different metrics quantify how popular esports events are.  Peak concurrents, total hours and average viewers are all popular choices. As long as viewership was being compared in the same terms, there wasn’t an issue. But when […]

February 27, 2020

“Spodek Will Be Empty” IEM Katowice CS:GO to be Played Without Audience Due to Coronavirus

The regional government in Katowice, Poland has decided to close off the arena for IEM Katowice to fans due to concern over the Coronavirus. The move comes right before the event was scheduled to begin with thousands of fans already in the city. The actual competition will continue as planned, but fans will not be […]

February 26, 2020

The Coronavirus is Causing Esports Headaches

The deadly disease that began in China is spreading worldwide. The death toll is now over 2,700 with the majority of deaths coming from mainland China. On February 26th, France reported the first death of a French citizen from the disease. The outbreak has slowed business in China and the stock market is taking big […]

February 20, 2020

Why FIFA’s eMLS Is the Best Sports Simulation Esports League

In Portland, Oregon, the most rabid fan base in the MLS packs a trendy event space. It’s Portland’s first esports event and the crowd is filled with kids, parents and gamers. The eMLS has come to town.  Major League Soccer’s answer to the NBA 2K League, Madden Club Championship and NHL Gaming World Championship, the […]

February 18, 2020

The Meteoric Growth of Rainbow Six: Siege

Ubisoft’s Rainbow Six: Siege is one of the greatest modern case studies for how to build an esport. Last weekend, the Six Invitational dominated streaming platforms with over 5 million hours watched over the entire event. The year-over-year growth of Rainbow Six is a testament to Ubisoft’s focus on competitive gameplay, willingness to implement community […]