May 6, 2021

Envy partners with Generation Esports for High Schools and Middle Schools

Esports company Envy Gaming announced yesterday that it’s partnering with Generation Esports to improve the scholastic, high school, and middle school scenes in Texas. Envy Grows Scholastic Esports The partnership looks to expand the curriculum available to students. Thanks to Envy’s large network, this includes opportunities like interaction with esports players, content creators, and even […]

April 27, 2021

Esports Certification Institute established for aspiring professionals

The Esports Certification Institute (ECI), a new organization to provide guidance, education, and certification for aspiring industry professionals, was officially announced and established today. We are excited to announce the launch of Esports Certification Institute, a Public Benefit Corporation created to foster professionalism, promote meritocracy, and increase diversity and inclusion in esports. ECI was created […]

April 23, 2021

Aim Lab becomes official Rainbow Six Siege partner

Ubisoft announced this morning that Aim Lab is the official first-person shooter training partner for Rainbow Six Siege. Aim Lab is now the Official Training Partner for @Rainbow6Game 👊 We've replicated Siege physics including player movements, weapon recoil and game environments – all waiting for you to play in Aim Lab from today 🔨 pic.twitter.com/df5jbTLJ70 […]

April 20, 2021

Jeff Kaplan leaves Blizzard Entertainment

Blizzard Entertainment announced today that its Overwatch director and long-standing face of the game, Jeff Kaplan, will leave the company. In his place, Aaron Keller, Blizzard veteran and Overwatch founding member will step up as the new game director. Help us thank Jeff Kaplan for being the Mercy to our Genji. Thank you for always […]

April 7, 2021

BMW Esports Unites its Teams in Heroes of Rivalry Manga

BMW Esports announced today it’s partnering with OG Esports and adding them to the #UnitedInRivalry squad. BMW also unveiled its Heroes of Rivalry project, which consists of its six esports teams working together in a manga. This night will not only change their lives … but shift theirentire reality. 👀 Prepare for a whole new […]

March 25, 2021

Guild Esports signs Subway as multimillion sponsor

Guild Esports makes headlines today with a new sponsorship with fast-food chain Subway. Co-owned by David Beckham, the esports organization sets out to support player health and keep nutrition on the right track. The multimillion-dollar sponsorship sees Subway as Guild Esports’ official quick-service restaurant partner, where it covers 50 EMEA (Europe, Middle East and Africa) […]

March 22, 2021

5 Ways COVID-19 Affected the Esports Industry

It’s over a year since the pandemic struck, and many industries were affected. The esports industry hasn’t been spared either. But unlike most sectors that plummeted because of COVID-19’s impact, the pandemic has catapulted esports revenues, user engagement levels, and market outreach. 5 Ways COVID-19 Hit Esports Accelerating growth comes despite the cancellation of several […]

March 17, 2021

Blizzard layoffs signal less live esports events

In sweeping news yesterday, game publisher Activision Blizzard began 2021 layoffs with about 50 of its employees. What’s more, this move comes from plans to decrease the focus on live esports events for its major games. More on today's Activision Blizzard layoffs:– Dozens of people at the whole company were impacted, not just in live […]

March 12, 2021

Esports Industry to Reach $1.1 Billion in 2021 Revenue

According to Newzoo, a leading gaming and esports market analytics firm, global esports industry revenue will hit $1.084 billion in 2021. This is an increase of 14.5%, up from $947.1 million in 2020, with media rights and sponsorships contributing to over 75% of total esports revenue. Newzoo Report In its Global Esports and Live Streaming […]

March 5, 2021

How do Esports Teams Make Money?

It’s no surprise that the esports industry keeps growing and it’s largely thanks to the teams creating competition and engagement. Unfortunately, these teams often struggle to survive and grow, especially during the global COVID-19 pandemic. With tournaments moving online for nearly 12 months now, earning revenue from live events is impossible. Clearly, teams are still […]