July 24, 2020

Riot Games interviewed about VALORANT Esports, Ignition Series, and PAX Arena

When VALORANT took the gaming scene by storm, Riot Games announced the Ignition Series. This is VALORANT’s esports counterpart and current developing competitive stage, including the ongoing PAX Arena VALORANT Invitational. But unlike other titles, Riot took an interesting approach to found the games’ esports scene. The North American game developer partnered with multiple third-party […]

March 23, 2020

Gaming and Esports Surge During the Coronavirus Pandemic

Despite all the negative news and event cancelations because of the COVID-19 coronavirus outbreak, there is a silver lining. For esports and gaming, coronavirus increases viewership and popularity with fans stuck at home. A new initiative called Gamers Vs COVID-19 brings esports players and streamers together to inform gamers about the pandemic. One step that […]

February 19, 2020

League of Legends Clash finally starts

Nearly two years after its initially intended release, the Clash game mode will be fully released on February 22, with registration open February 17. Clash is a full tournament game mode accessible to League of Legends players of any rank. About a week before each tournament, players will have time to assemble a team of […]

December 2, 2019

Riot Games drops player salaries

Riot Games has informed Oceanic Pro League teams that they will end the team stipend ahead of the 2020 season. To compensate for the financial setbacks to the OPL teams, Riot is removing minimum player salaries for OPL players. The team stipend was an operating subsidy helping teams offset various costs. To ensure that OPL […]

November 22, 2019

Emerging esports markets in 2020

If one reads this site, it’s unlikely that they’d need to be convinced of how big esports is becoming. The industry is expected to top $1 Billion in revenue this year. Its events regularly have millions of dollars on the line and as many viewers watching where they’ll land. Yet, for all its potential, esports’ […]

November 20, 2019

Cloud9 fined by Riot Games

Major esports company Cloud9 was recently fined by Riot Games for violating League of Legends Championship Series rules. Specifically, Cloud9 issued company stocks to their players in lieu of proper payments. A total of seven players received partial ownership through a company stock plan. In addition to that, Cloud9 didn’t notify Riot about these transactions […]

November 20, 2019

2019 LCS Scouting Grounds Drafts

The 2019 LCS Scouting Grounds Circuit is a Honda sponsored event partnered by Riot Games and gaming Platform, FACEIT. The event’s purpose is to showcase new talents within the North Americas LOL community. LCS teams at the end of the tournament get to recruit players from here. They usually feature in Academy teams and can […]

November 19, 2019

All Stars 2019 Approaches, How Will it Change This Time?

With All-Stars 2019 on the horizon, many are curious about the structure of League of Legends’ most volatile event. All-Stars will occur from Dec 5-7 in the Las Vegas Esports Arena. This year, two pros from each region will be voted for to represent their league. After the vote concludes, six additional pros will be […]

October 30, 2019

Lagardère Sports arranges KLEVV and T1’s memory partnership

Singapore, Oct 23, 2019 – Lagardère Sports has announced that KLEVV will be the official and exclusive gaming memory partner for T1 Entertainment & Sports (T1). This sponsorship exclusively allows KLEVV to outfit all of T1’s competitive teams across all of its differing gaming scenes. Through the deal, KLEVV will have exposure across games like […]

October 18, 2019

Riot’s Project L and the FGC’s evolution

Riot Games revealed their intentions announcing their creation of a fighting game at EVO 2019. Alongside League of Legends, the biggest competitive scene in esports, the currently named “Project L” is set to be the new baton carrier in a genre predominantly represented by Capcom’s Street Fighter. Once Project L drops, the fighting game genre […]

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